M - music
C - contrapuntal/parallel
D - digetic/non digetic
O - off screen
V - voice over
E - emotion
D - dialogue
Digetic
inside world of character
helps us understand what character can hear
adds realism
Non digetic
outside of the scene
characters can't hear
Asynchronous sound
not synced up to the visuals
sound maybe from a unrelated scene
takes away some realism
adds theme
Contrapuntal sound
When non digetic sound doesn't have the same atmospheric tone as visuals
highlight atmosphere of visuals
hidden meaning added
Sound effects
often don't get picked up by camera
Adds realism
makes us feel in scene
sound motif
reoccurs regularly
indicate presence of character
sound bridge
continues across cutting of 2 scenes
voice over
someone talking over the top
don't see them talk
mode of address
set tone of piece
engaging specific audiences
giving us a clue about the way the character talks
Direct address
talks directly too audience
engaging audience - makes us feel part of it
seem comic or formal
take away realism
score/soundtrack
music added over scene
encourage us to feel a certain way
ambient sound
sound which naturally occurs
adds realism
set scene
makes audience feel in the scene
in field of vision, out of field of vision
background sound
silence
pause/gaps
draw attention to something
shows nothing to say
adds tension
volume
volume/quality considered
help hear scene from perspective
louder - add drama
CLAMPS
C - costume
L - lighting - lowkey lighting - key and back lights
A - actors - way people speak - facial expressions
M - makeup - natural
P - props
S - setting - time of day - location
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