Sound (MCDOVED) + CLAMPS
- thn1000
- Nov 7, 2021
- 1 min read
M - music
C - contrapuntal/parallel
D - digetic/non digetic
O - off screen
V - voice over
E - emotion
D - dialogue
Digetic
- inside world of character 
- helps us understand what character can hear 
- adds realism 
Non digetic
- outside of the scene 
- characters can't hear 
Asynchronous sound
- not synced up to the visuals 
- sound maybe from a unrelated scene 
- takes away some realism 
- adds theme 
Contrapuntal sound
- When non digetic sound doesn't have the same atmospheric tone as visuals 
- highlight atmosphere of visuals 
- hidden meaning added 
Sound effects
- often don't get picked up by camera 
- Adds realism 
- makes us feel in scene 
sound motif
- reoccurs regularly 
- indicate presence of character 
sound bridge
- continues across cutting of 2 scenes 
voice over
- someone talking over the top 
- don't see them talk 
mode of address
- set tone of piece 
- engaging specific audiences 
- giving us a clue about the way the character talks 
Direct address
- talks directly too audience 
- engaging audience - makes us feel part of it 
- seem comic or formal 
- take away realism 
score/soundtrack
- music added over scene 
- encourage us to feel a certain way 
ambient sound
- sound which naturally occurs 
- adds realism 
- set scene 
- makes audience feel in the scene 
- in field of vision, out of field of vision 
- background sound 
silence
- pause/gaps 
- draw attention to something 
- shows nothing to say 
- adds tension 
volume
- volume/quality considered 
- help hear scene from perspective 
- louder - add drama 
CLAMPS
C - costume
L - lighting - lowkey lighting - key and back lights
A - actors - way people speak - facial expressions
M - makeup - natural
P - props
S - setting - time of day - location


Comments