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Sound (MCDOVED) + CLAMPS

M - music


C - contrapuntal/parallel


D - digetic/non digetic


O - off screen


V - voice over


E - emotion


D - dialogue


Digetic

  • inside world of character

  • helps us understand what character can hear

  • adds realism

Non digetic

  • outside of the scene

  • characters can't hear

Asynchronous sound

  • not synced up to the visuals

  • sound maybe from a unrelated scene

  • takes away some realism

  • adds theme

Contrapuntal sound

  • When non digetic sound doesn't have the same atmospheric tone as visuals

  • highlight atmosphere of visuals

  • hidden meaning added

Sound effects

  • often don't get picked up by camera

  • Adds realism

  • makes us feel in scene

sound motif

  • reoccurs regularly

  • indicate presence of character

sound bridge

  • continues across cutting of 2 scenes

voice over

  • someone talking over the top

  • don't see them talk

mode of address

  • set tone of piece

  • engaging specific audiences

  • giving us a clue about the way the character talks

Direct address

  • talks directly too audience

  • engaging audience - makes us feel part of it

  • seem comic or formal

  • take away realism

score/soundtrack

  • music added over scene

  • encourage us to feel a certain way

ambient sound

  • sound which naturally occurs

  • adds realism

  • set scene

  • makes audience feel in the scene

  • in field of vision, out of field of vision

  • background sound

silence

  • pause/gaps

  • draw attention to something

  • shows nothing to say

  • adds tension

volume

  • volume/quality considered

  • help hear scene from perspective

  • louder - add drama



CLAMPS


C - costume


L - lighting - lowkey lighting - key and back lights


A - actors - way people speak - facial expressions


M - makeup - natural


P - props


S - setting - time of day - location

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